Rochus 7 hours ago

Remarkable that Bill is interested in a version of Oberon-07. It's even more minimalistic than the previous Oberon versions. I spent a lot of time with the original Oberon language versions and experimented with extensions to make the language more useful for system programming (e.g. https://oberon-lang.github.io/ and https://github.com/rochus-keller/oberon/). Eventually I had to give up backward compatibility to get to a language which I really consider suitable for system programming (and still minimal in the spirit of Oberon, see https://github.com/micron-language/specification/ and https://github.com/rochus-keller/micron/); it's still evolving though.

If I get it right, Bill's language is considered for teaching purpose, which is also a goal of Wirth's languages, and for which these languages are well suited (especially for compiler courses). Also note that the name "Oberon" was not inspired by Shakespeare, but by the Voyager space probe's flyby and photography of Uranus's moons during the mid-1980s when the language was being developed (see https://people.inf.ethz.ch/wirth/ProjectOberon/PO.System.pdf page 12).

  • gingerBill 6 hours ago

    Please note the project isn't even 24 hours old yet.

    But I am using Oberon-07 as base, and I might deviate from it quite soon too. But I won't be going in the direction of things like Oberon+ (which adds generic and OOP programming) or Micron which adds the entire type system necessary to interact with foreign code. I just wanted something to explain to people how to do tokenizing, parsing, semantic checking (not just basic types), and machine code generation, and this seemed like the best language to choose.

    n.b. I know the name does comes from from the Voyager space probe, but I wanted to keep it directly related somehow, and Titania was the best fit. It's also a moon of Uranus, and there is a story relation to Oberon (Fairy King).

    • emigre 27 minutes ago

      Really nice project, well done.

      I would say it's probably not necessary to explain what the connection between Titania and Oberon is in the README. It's probably evident to most people?

    • emigre 26 minutes ago

      Definitely wise not to choose "uranus" as the name. ;)

    • Rochus 6 hours ago

      Supporting lowercase keywords and making (at least some) semicolons optional already makes Oberon much more attractive ;-)

      • gingerBill 6 hours ago

        And removing unnecessary keywords and modernizing it too. `[N]T` for arrays and `^T` for pointers, rather than `array N of T` and `pointer of T`. And supporting C++ style code `/*/` and `//`.

        And as I develop this, I'll tweak it more so that people can actually understand without having to know the full histories of Pascals or Oberons or whatever.

        • cxr an hour ago

          Trying to eliminate semicolons by doing JS-style ASI is gross and complicates things unnecessarily. You can trivially change the parser/grammar so that the semicolons in import, var, procedure, etc. declarations just aren't required, and likewise with statements that end in "end". They'll still be necessary for statements comprising things like assignments and procedure calls, but for a teaching language who cares.

          (Your grammar is missing a definition for proc_call, by the way.)

          • gingerBill an hour ago

            I only added that a few minutes ago, and it's a question of whether I should or not. This project is so goddamn new that I have not even decided anything. I was not expecting anyone posting this to HackerNews in the slightest.

            Also this isn't JS-style ASI technically speaking, and it won't have any of the problems either. The syntax for this language is different enough that it won't be a problem. Procedures don't even return things.

        • Rochus 6 hours ago

          I have also implemented these and other simplifications in my languages, and I don't think it makes them any less readable. Looking forward to seeing your final design.

Lerc 14 hours ago

Having done a fair degree of programming in Wirthwhile languages, I think the only main design decision that I think was a mistake was the variables at the top.

I'm not sure of the value of seeing all of the variables used listed in one place, it has certainly led to me encountering a identifier scrolling up to determine the type then scrolling back down. When the variable is only used on a few consecutive lines it's just adding work to read and adding work to create. I daresay I have written harder to read code than I intended because I didn't want to go up and declare another variable for short term use. The temptation to inline the expression is always there, because you know what all the parts mean when you write it. It's only when you come back later that you get the regret.

It's possible it could be mitigated by defining something like (not sure if this is a valid grammar)

    stmt_sequence = {decl_sequence}. stmt {";" stmt} [";"].
and bring in scoping on statement sequences. maybe call it stmt_block so that stmt_sequence can be a component that really is just a sequence of statements.
  • munificent 11 hours ago

    > I'm not sure of the value of seeing all of the variables used listed in one place

    It means the compiler knows how much memory the function's activation frame will take and the offset into that for every variable before it encounters any code in the function.

    Basically, it makes it easier to write a single-pass compiler. That was important in the 70s but is less important these days.

  • Rochus 7 hours ago

    This design decision makes compiler implementation easier and especially enables single-pass compilation. Later Oberon versions at least supported more than one declaration section in arbitrary order, but still no in-place declarations.

  • michaelcampbell 2 hours ago

    > Wirthwhile languages,

    This made me smile; going to use it in the future.

    • doodpants 2 hours ago

      Though it would be pronounced vehrt-while.

      • michaelcampbell 14 minutes ago

        Of course. It's more a visual pun than audible, but I liked it nonetheless.

  • gingerBill 7 hours ago

    When I write the backend (this repo isn't even 24 hours old yet), you'll find out why variable declarations are at the top of a procedure. (Hint: it has something to do with the stack).

    • Lerc 24 minutes ago

      I'm aware that it lets you do things in a single pass manner, but this is the instance where I think the cost for allowing that is too great.

      I always thought there must be a better solution, like emitting the compiled function body first which just increments the offset whenever a space for a variable is required and emit the function entry after the function exit last, so you can set up the stack frame with full knowledge of it's use. Then the entry can jump to the body. Scoping to blocks would let you decrement the offset upon exiting the block which would result in less stack use which would almost always be more beneficial than the cost of the additional jump.

    • alexjplant 2 hours ago

      I wondered why my university made us use C90 for Systems Programming class (circa 2010) until I took Compilers. This quirk specifically stood out to me when considering code generation from an AST - it's a lot easier to simply allocate all required memory at the top of a stack frame when you have the variable declarations at the top of the function.

  • foldl2022 12 hours ago

    A nice side-effect of "variables at the top": you keep your functions short.

    • Turskarama 11 hours ago

      "Functions should always be short" is also one of those guidelines that people treat like a hard rule. There are occasions when a 100 line function is easier to read than 5 20 line functions, or god forbid 20 5 line functions.

      Stop being overly dogmatic, it ALSO leads to worse code.

      • lenkite 4 hours ago

        There are occasions => There are only rare occasions.

  • troupo 6 hours ago

    Wirth was obsessed with the idea of creating the absolutely minimal useful language, and many of his languages' warts come from that.

    Variables are at the top because:

    - you immediately see them (so, perhaps, easier to reason about a function? I dunno)

    - the compiler is significantly simplified (all of Wirths' languages compile superfast and, if I'm not mistaken, all are single-pass compilers)

    However, I feel that Wirth was overly dogmatic on his approaches. And "variables must always be at the top" is one of those.

    • gingerBill 4 hours ago

      This has nothing to do with "dogma" and something simpler. It has nothing to do with "immediately see them".

      Hint: This about this from a single pass compiler basis and how much memory needs to be reserved from the procedure's stack frame.

      • troupo 43 minutes ago

        "This is nothing to do with something simpler" and "this is from a single pass compiler".

        Are you sure you actually read my second bullet point?

        If you read texts and papers by Wirth you'll see a single theme emerge: simplicity. Everything he didn't consider simple was thrown away and derided.

elcapitan 5 hours ago

@gingerBill Will there be accompanying blog posts or streams while you're building this?

gingerBill 7 hours ago

This repo isn't even 24 hours old yet and it's on HackerNews...

Just wow....

  • smartmic 7 hours ago

    Is the language/project somehow related to Odin or its ecosystem, or is it completely independent?

    If the latter, I wonder how you can manage another programming language alongside Odin — anyway, thank you and great respect for both!

    • gingerBill 6 hours ago

      Completely independent of Odin (except being written in Odin). It's a plan to be a teaching tool to learn compiler development, that's it.

  • kaichanvong 4 hours ago

    not Scotish sadly, AFAIK so: wowsers! kinda recall someone saying something about this?! \o/ yey

  • ivanjermakov 7 hours ago

    Not surprising, it appeared in 1.3k github feeds of your followers.

jasperry 13 hours ago

Very nice project, I'm a big fan of implementing Wirthian languages to learn compilers.

Also, in true Wirth style, the documentation mainly consists of the language grammar :)

  • gingerBill 7 hours ago

    The project is not even 24 hours old...

    And I might plan on making this a recorded series of explaining how to make compilers from scratch with this language as a reference.

    • jasperry 2 hours ago

      Of course! It wasn't really a criticism, just a cheeky observation that the documentation for every Wirth-style language I've ever seen begins with the EBNF grammar. Though it's rare for a new language to do that today, I appreciate you continuing the tradition.

  • Rochus 7 hours ago

    > the documentation mainly consists of the language grammar :)

    It's a bit more than just the grammar, but I agree it's generally underspecified.

__d 17 hours ago

Clever name.

It'd be nice to see some discussion of the motivation for its departures from Oberon07.

geokon 9 hours ago

> teach compiler development with

Not trying to be confrontational, genuinely curious.. but why is this an area where you'd want a DSL?

My initial reaction is : When I'm learning a topic, the last thing I want to be worrying about is learning the ergonomics of a new language

I'm guessing there's a good rational I'm missing

it'd be nice to see some piece of compiler related code in this language that'd be ugly in a general purpose language

  • wiz21c 6 hours ago

    I have teached Pascal 25 years ago. The idea was to teach the basic principles of programming (loops, variables, arrays, linked lists, sorting, etc.) without worrying about the technical details (C was too tricky, python was not there). Plus Pascal is quite simple and has very few pitfalls.

    Once students where proficient in Pascal, we could introduce compiler classes and, when sufficiently advanced, show what the Pascal BNF grammar looked like. So students had a complete picture of a language. Pascal's BNF grammar is very simple.

    Also, Pascal enforces strong program structures (BEGIN, END, PROCEDURE, FUNCTION, etc). which helps to frame practical work.

  • gingerBill 7 hours ago

    Oberon is a general-purpose programming language, not a DSL. Even though it is very minimal, you can still do quite a bit in it.

    But the point of teaching compiler development is to teach people how to do the basic things from tokenizing, parsing, semantic checking, and code generation (directly to machine code).

    I have found this is actually a skill most programmers don't even know how to do, especially just tokenizing and parsing, so I thought I'd use Oberon-07 as a base/inspiration for it.

    n.b. at the time of this comment, the repo/project is not even 24 hours old yet.

  • rubystallion 6 hours ago

    He's the author of Odin, so he has experience writing compilers, so he also wrote a toy compiler in his language as a fun weekend project I guess. Of course it's only a good learning resource for people familiar with Odin. I don't know much about Odin, but from glancing at the code it looks like there are some memory management related features that he's using, which would look uglier in other languages.

loumf 15 hours ago

Looking at your source, I was introduced to Odin -- now I want to hear a lot more about that.

  • khaledh 15 hours ago

    He is also the creator of Odin :)

Hendrikto 4 hours ago

Using his own Odin language to write another custom language. Next level.

ruslan 15 hours ago

No pointers ?

  • doug-moen 15 hours ago

    from the grammar:

    > pointer_type = "^" type.

Panzerschrek 9 hours ago

We need more context. Why Odin's creator created yet another programming language?

  • dismalaf 7 minutes ago

    Why not? Lots of language designers create or work on more...

    Matz has Streem, SPJ is working on Epic's new language, the creator of Pony is working on MS' project Verona, probably lots of others. Doubt it will supplant Odin though, considering Odin's being used professionally.

fijiaarone 15 hours ago

A modest proposal…

Instead of having println() or it’s equivalent in your programming language, add a new special character that denotes a newline after a string:

print(“Hello world”.)

  • Jtsummers 14 hours ago

    Is your idea that that would always work? Like:

      s := "Hello world".; -- equivalent to "Hello world\n"
    
    Or only in `print`? If only in `print`, then you've suddenly made a context-sensitive grammar. And if the former, just use "Hello world\n" instead, since the tokenizer already supports that.
    • keithnz 11 hours ago

      I think the point is to add the correct end of line depending on OS.

      • kouteiheika 6 hours ago

        The correct end of line is always '\n'. Even Windows' Notepad supports it nowadays. I will gladly die on this hill. :P

  • coderedart 14 hours ago

    That would mess with dot syntax usually reserved for method calls. Like rust's "hello".to_string();

    • cxr 14 hours ago

      Oberon doesn't have string methods (and people who opt not to parenthesize for cases like that deserve the punishment).